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I had to model him!
Its slightly taller than in the original comic, but 3D has it's limitations
Its made from scratch using a Node-based HLSL plugin for max, named ShaderFX. it generates GPU code that 3dsmax represents loading a .FX file on the Directx shader material.
In this case, apart form the regular shading stuff, is customized to make the "expresions" changeable.
If you need some FX file for you models, check [link] This dude shares an awesome one
Yeah, it's nice design.. very "3D-able"
That's just the general impression I got.
*shrugs*
Demons, Dragons, Vikings.. mostly anything of that sort would fit his axe just fine.